MAUI isn’t out yet – thus don’t cite any of this in the future. However, with Preview 9 some groundbreaking, innovative, industry-changing features came to life: Borders, Shadows, and Corners. </sarcasm> But let’s be real, I just want to take a look at the current development state and the new Windows App SDK. Sooooooooo Architecture …
NGINX with Blazor Server-Side
If you do have a TLS certificate (strongly recommended) you can force each connecting client to switch from HTTP to HTTPS. There are various ways to do so, however, I find it pretty easy to apply the following config to each server configuration. Furthermore, the return value does not statically include any destination URL, but …
Flutter PWA QR-Code Reader (on mobile!)
There are a couple of JS based QR-Code readers out there. As an example this that bla zonkh so why bother implementing yet another solution? Pretty damn easy: none of them works on the mobile web-browsers. I spend more time trying to get them running on mobile than I have spent on my own implementation. …
resume: Resumed function ” after yield, but class instance is gone
Using yield in GoDot (3.2.2 or <) isn’t quite as fun as they are selling it. If you are using a yield for some game-logic, you probably did encounter this exception message. Let us re-construct the issue real quick: set_visible (just a random function call) will throw an exception, if between the yield and the …
GoDot – Shader – 2D – Donut Shockwave
This shader features a simple “donut shockwave”, based on the following Youtube tutorial. While the tutorial shows and explains a centric based shockwave, this shader implementation has been extended to enable arbitrary shockwave positions. Parameters force: The distortion amount within the donut circle center: The center of the shockwave size: The size of the outer …
GoDot – Visual Shader – 2D – Disolve
This visual shader features a disolve/resolve functionality, based on this Unity video. The reference shader hasn’t been converted 1 by 1, since GoDot does lack a lot of visual shader components. Parameters Border-Size: Defines how thick the desolve/resolve border should be Border-Color: The color of the desolve/resolve border GravityFactor: A factor multiplied by the Gravity …
Error MSB3644: The reference assemblies for framework “.NETFramework,Version=v5.0” were not found.
.NET 5.0 is now available and you might want to upgrade or include the new target framework within your continuous integration. If your CD features a self-hosted Agent, this article might be the wrong place to look for an answer, as we only cover the Hosted VS2017 pool. Remark: This workaround only works for .NET …