GoDot – Visual Shader – 2D – Disolve

This visual shader features a disolve/resolve functionality, based on this Unity video. The reference shader hasn’t been converted 1 by 1, since GoDot does lack a lot of visual shader components. Parameters Border-Size: Defines how thick the desolve/resolve border should be Border-Color: The color of the desolve/resolve border GravityFactor: A factor multiplied by the Gravity …