CHECKSUM vs BINARY_CHECKSUM vs HASHBYTES

Limitations The Taxonomy lacks “Limitation”, simply because this topic derives a certain complexity. We need to differ between the argument count limitation, and the bit length limitation. As the taxonomy already reflects, CHECKSUM and BINARY_CHECKSUM do accept more than one column as an input. On the other hand, HASHBYTES only accepts one input column. With …

Outline Shader

Actually I think the outline shader for a 2D game is kinda unnecessary. The loaded sprite can already be shipped with an outline. (Or, one sprite with and one sprite without an outline; if both are required) However, I kinda find it neat to dynamically apply an outline to whatever object I want to. Fundamental …