If you do have a TLS certificate (strongly recommended) you can force each connecting client to switch from HTTP to HTTPS. There are various ways to do so, however, I find it pretty easy to apply the following config to each server configuration. Furthermore, the return value does not statically include any destination URL, but …
Tag: C#
C# 8.0 Features
This article covers the new C# 8.0 language feature-set and their C# 7.0 implementation equivalent. Some of the features (links in the article) can be tested already with the Visual Studio 2019 preview. Interface Default Implementation Finally! I think there is no explanation required for this feature. Output Hello from the DiagnosticLogger implementation Hello from the …
Browser + Razor = Blazor!
Haven’t heard of WebAssemblies yet? Check some other articles to shortly educate yourself about WebAssemblies before continue reading. Ok, but what about C#? As far as my research did take place, there is currently Mono and Microsoft working on a project (Experimental). Since the Mono Project on GitHub lacks too much guidance and I haven’t the power …
WPF Scrollable + Zoomable + Dragable Control
Unluckily there is no standard control to zoom, drag and scroll your content. My implementation is based on following tutorial. With this implementation you are able to zoom, drag and scroll arbitrary controls. Showcase ScrollDragZoomControl.xaml ScrollDragZoomControl.xaml.cs Usage Add the “ScrollDragZoomControl” to your project and use it as follows:
Windows Phone 8.1/10/UWP Sidemenu without Splitview
How hard can it be to create a simple sidemenu which is supported on WinRT, Silverlight and UWP apps? Following article is based on a custom self implemented side menu, which is just a prove of concept with lirerly no optimizations and beautiful coding. The following screen recordings access the same code base, just with different XAMLs for the …
MonoGame – Mouse/Keyboard/Gamepad/Touch-Input Helper
Input kann über verschiedene Eingabegeräte geliefert werden.Für MonoGame (oder XNA) existieren bereits Mouse/Keyboard/Gamepad und Touch-Input.Da das kontinuierliche Abfragen sehr mühsam und zeitaufwendig sein kann, habe ich ein Component erstellt, welches die meisten Aufgaben bereits übernehmen sollte.