NEZ, an open source MonoGame framework extension, provides the functionality to import and render a tiled map. (.tmx) If MonoGame and NEZ isn’t a term for you, consider reading an introduction article first. Recap: Following code does allow us to render a tiledmap with the NEZ’s ECS system But how do we only render one …
Tag: MonoGame
MonoGame in Visual Studio Code
The application does compile + runs fine, but I can’t guarantee that everything is feature complete. I still have to evaluate the boundaries. Linux Install Visual Studio Code Navigate to Extensions and install OmniSharp Mono Debug NuGet Package Manager (not required, but simplifies to process) Install the latest version of MonoGame for Linux Create a …
MonoGame – User Interface
For MonoGame or XNA games an user interface is most essential. Based on the lacking and obsolete libraries like NeonForceControls, Squid, etc.. I made the effort to create my own one. Functionality The user interface is listening on Keyboard inputs Mouse inputs Touchscreen inputs Compatible with MonoGame and XNA 4.0 Optimized for desktop and mobile applications Running in …
MonoGame – Mouse/Keyboard/Gamepad/Touch-Input Helper
Input kann über verschiedene Eingabegeräte geliefert werden.Für MonoGame (oder XNA) existieren bereits Mouse/Keyboard/Gamepad und Touch-Input.Da das kontinuierliche Abfragen sehr mühsam und zeitaufwendig sein kann, habe ich ein Component erstellt, welches die meisten Aufgaben bereits übernehmen sollte.