In order to make a 2D weapon attack more immerse, a slash shader might come in pretty handy. The used weapon image can be found on itch.io; and the haze has been made in Aseprite within 10 seconds. Feel free to use it as well within your project. Spoiler alert: If you aren’t interested in …
Tag: Visual Shader
GoDot – Visual Shader – 2D – Disolve
This visual shader features a disolve/resolve functionality, based on this Unity video. The reference shader hasn’t been converted 1 by 1, since GoDot does lack a lot of visual shader components. Parameters Border-Size: Defines how thick the desolve/resolve border should be Border-Color: The color of the desolve/resolve border GravityFactor: A factor multiplied by the Gravity …